Amazon.com Widgets GameTime 24x7 - March 2008

GameTime 24x7: The Week in Review (in Brief)

by GamesMaster 3/16/2008 3:47:00 PM

This past week was quite a busy one.  In just seven days, GameTime 24x7:

Of course, with our vision of improvisational entrepreneurship, we're always looking for passionate folks who would like to be a part of any of our initiatives, including the three mentioned above.  If you are eager to engage on business or game-related projects, email your interests and past experience to gamesmaster@gametime24x7.com - operators are standing by.

Always have fun,
Jacob

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Board Games | Business | GameTime | Video Games

Activity of the Week: Does the left hand know what the right hand is doing?

by GamesMaster 3/9/2008 9:29:00 PM

I'm sure everyone has heard that quote before: "Does the left hand know what the right hand is doing?"  Especially if you have ever worked on a dysfunctional team or in an organization where communication was not operating at its best, you are familiar with the idea of different individuals or teams performing independently at best, or in direct opposition at its worst.  Well, this week's game is taking the quote a bit more literally.  Take one or more activities that you typically do with your dominant hand.  Over the course of this week, use only your non-dominant hand to complete the activity.  This could be as simple as brushing your teeth, talking on the phone or using your remote control.  As you begin to engage your non-dominant half, you will not only begin to appreciate the complex motor skills required from your dominant hand, but also reflect on how the rest of your body responds.

As an example, I almost always hold my phone up to my left ear with my left hand.  My right hand, being dominant, is sometimes restless and wants to check email or otherwise engage itself.  When I switch and have my right hand holding the phone to my right ear, I engage my listening skills more intently.  Perhaps it's because my right hand is no longer free to be distracted - I'm not sure.  What I do know is that it completely changes my perception of the phone call.

Play the game of switching hands this week with non-critical activities (i.e. no switching up for surgery, driving, handling flammables, etc.) and see how your body and mind respond to the difference.  When you've had your fill, come back here and share what the experience was, how it felt and how, if at all, it changed your outlook or behavior.

[This exercise is inspired by a suggestion from Hope Bertram.  Thank you, Hope, for providing the great idea!]

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Activity of the Week | Business | GameTime | Play

GameTime 24x7 Merchandise Store officially open for business

by GamesMaster 3/9/2008 5:57:00 PM
Thanks to the wonderful folks at CafePress.com, the artful stylings of Kalin and the computer graphics skills of Roberto, we have an official merchandise store.  We've currently got four designs stocked, two pertaining to the racial implications of chess, one to tout your skills as a poker master and one whimsical design that makes light of developing in the game Settlers of Catan.  You can check out all of the designs at the official GameTime 24x7, Ltd. Merchandise Shop.

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Board Games | Card Games | Entertainment | GameTime

Although I've finished the book, Free Play will most certainly continue

by GamesMaster 3/7/2008 7:05:00 PM

As the week draws to a close, so too does my adventure through the book Free Play by Stephen Nachmanovitch.  Rather than write a long-winded post reviewing the book, I've decided instead to provide a short summary followed by my favorite highlights.

The Summary

Nachmanovitch's Free Play is an inspiring book that encourages the reader to reawaken their natural gift of creativity.  Heaped with historic anecdotes, religious and cultural metaphors, and fair share of musical and artistic references, this book seems geared primarily to artists and musicians.  However, if a reader outside of those creative professions chooses to pick this one up, they will not be disappointed.  The inspiring stories and suggested activities - well immersed in the text - can wring the creative juices from anyone and would serve business professionals in any industry where a bit of strategy and creative thinking can take you places.

Highlights

As I was reading the book, my mindset was based on games and play.  Since those fields are my passion, and the title is Free Play, I kept a running log of the most inspirational quotes and excerpts.  [On a side note, the prologue to Free Play is not only inspiring but also cathartic - rather than spoil it, I'll leave it to you, the reader, to enjoy for yourself.]  The following are my favorite sections, as drawn from the book:

p. 19, 2nd paragraph - "A walk, following your intuitive promptings, down the streets of a foreign city holds rewards far beyond a planned tour of the tried and true.... As the pattern of people and places unfolds, the trip, like an improvised piece of music, reveals its own inner structure and rhythm.  Thus you set the stage for fateful encounters."  What an inspiring paragraph.  Essentially expanding on the concept of "It's not the destination, but the journey," the writing evokes such a wonderful feeling of exploration and adventure.  I remember reading in a flight magazine about a writer who decided to write what basically amounted to a travel guide of his bedroom.  Instead of seeing everything as he had for years, he stepped out of his perceptions and for the first time, saw just how remarkable his own room was.  Unfortunately, I can't recall the author or I would share the details of the book for those interested.

p. 44 - "Galumphng is the seemingly useless elaboration and ornamentation of activity."  Again, the imagery in my mind's eye was wonderful - I pictured Monty Python and the Ministry of Silly Walks.  [While researching for this article, I actually stumbled upon Monty Python's Silly Walks Generator, which truly champions the idea of galumphing.]  Once again, I thought back to my youth and the impromptu games we would play.  I distinctly recall how excited my siblings and I were when we got a new refrigerator.  Why?  Because it came in an enormous box.  We turned the box into a theater, putting it upright and cutting a window on one side.  We'd put on shows for each other and for our parents.  I can't seem to remember any of the shows that we did, but we had no fear of performance and no formal knowledge of it either, but that didn't stop us.

p. 50, 4th paragraph - Nachmanovitch quotes psychiatrist Donald Winnicott: "...It is in playing and only in playing that the individual child or adult [emphasis mine] is able to be creative and to use the whole personality..."  What seems like a luxury to us, time to play, is, as Winnicott puts it, the only way that we are "able to be creative and to use the whole personality."  Is he implying that we are incomplete if we do not allow time to play?  In my opinion, Winnicott is really saying that play is what allows us to bring out our full potential.  I've often felt that we're different when we play, more relaxed and open to possibility.  Whether it's a structured activity like a game or an unstructured pursuit, like our improvisational performances in a refrigerator box, opening ourselves does not simply allow ideas to come in, but also to let our whole self shine.

p. 68, 3rd paragraph - The chapter is entitled Practice and rightfully so.  The section I am highlighting deals with coming to terms with practice and particularly with the power to choose how we practice.  "You don't have to practice boring exercises, but you do have to practice something... If you don't think the result is good, you have the power to change it... In any art we can take the most basic and simple technique, shift it around and personalize it until it becomes something that engages us."  Anyone who has been through band in grade school or taken art or singing lessons has likely encountered the rote memorization approach to practice.  The teacher says, "Practice the [chords, sol fege, brush stroke, etc.] until you've got it perfect."  When you get home, your parents say, "Keep practicing it just like your teacher said."  You practice for a while and either a) get it down, b) get frustrated but keep at it or c) get frustrated and give up.  Imagine how differently it could turn out if you were empowered to choose how you practice or develop the skill you seek.  Because of my passion for both professional development and games, I'm developing a system that incorporates game play into corporate training frameworks, expanding the options that an individual employee or a team has when it comes to honing their skills.  In essence, I'm using the concept of selective practice to apply the same concept of selective practice to the career development plans of others.

Finally, there is a G. K. Chesterton quote on page 166 that really inspired me as I create a business and special projects within the same scope of games: "The whole difference between construction and creation is this: that a thing constructed can only be loved after it is constructed; but a thing created is loved before it exists."  Think about that line the next time you are sitting down to start a new project or initiative - will you only love it when it's done or is your love of it what drives you to take on the assignment in the first place?

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Books & Media | Business | Play

What a busy day for GameTime 24x7

by GamesMaster 3/5/2008 11:18:00 PM

Today my schedule took me, and with me GameTime 24x7, all over the city to meet with a variety of game-loving people.  First thing this morning, I had the privilege of sharing breakfast with Mary Couzin, founder of the Chicago Toy and Game Fair, Carina of Casa De Carina, and Carina's cousin Danny Lewis of the DLRP Marketing Company.  We are developing a collaborative effort to market an incredible game system to the Latino community - LOTERIA MIX™.  You'll be hearing more about this over the next few days.

I also had the opportunity to speak with Michael Harper of TalentGenesis.  We're going to meet in a couple weeks, when he returns to Chicago, to discuss games and professional development.  In the mean time, he suggested that I get a copy of The Kids are Alright: How the Gamer Generation is Changing the Workplace.  I found a copy on sale cheap at Amazon.com, so I should have it shortly to review.  I'll share what I learn about the gamer culture and its impact on the business world via this blog.

At lunch, my friend and business associate Brian Blankstein met up with me and we got together with Yan Pritzker, CEO of Planypus, a website designed to support impromptu get-togethers among friends.  We may find ourselves collaborating soon on a special project - stay tuned.

In the evening, I returned to my favorite Argo Tea over at 16 W. Randolph for this Wednesday's GameTime Afterhours.  Brian and I helped introduce a few newbies to Settlers of Catan and then we settled in for some team-based party games, beginning with a rousing game of Cranium and wrapping up with a marathon session of Taboo.  We almost ran through every single one of the pink-colored cards.  My most intriguing observation of the experience was how radically differently every player approached the challenge of providing clues without using the restricted words.  Players provided hints ranging from very literal word associations to vague implications and from terse terms or expressions to very verbose, rapid-fire commentary.  From this observation, I discovered that there is a value to collaborating with someone who has a complementary communication style OR one who has a style that can adapt to complement yours.  When you discount the challenge of avoiding the restriction words, performance between pairs or teams varied wildly from -2 points at the minimum to 7 points at the maximum in a single round.  I'm very eager to learn more about how Taboo could be used to evaluate communications styles and enable teams to more effectively communicate.

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About the author

Jacob Cynamon Jacob Cynamon, Games Master
A games enthusiast, Jacob believes strongly in using games and play as a vehicle to build relationships, improve communication and help people grow.

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